Blending Between Random Number Duplicates in Cavalry
October 6, 2025·cavalry, tutorial, video
Learn more at cavalrycourse.com
Get the template from the tutorial: jackvaughan.gumroad.com/l/wzwcrv
Overview
In this video, I show how to animate random numbers in Cavalry. I build a rig where each duplicate generates its own random start and end values, then animate those values with a value blend. Along the way, I look at shape time offset with a stagger, and finish by aligning the pivot point with the Align behavior.
Covered in this video:
- Setting up a text layer with a string generator
- Blending between two values with a value blend
- Driving start and end values with random layers
- Using a duplicator to generate varied random numbers
- Animating blend percentage with keyframes
- Keyframing shape opacity and staggering with shape time offset
- Using the Align behavior to adjust pivot point placement
Timestamps
- 00:00 - Intro and card loading state
- 02:00 - Text layer and string generator setup
- 03:30 - Value blend and connecting numbers
- 05:00 - Driving start and end values with random
- 07:00 - Duplicator and random number setup
- 09:00 - Animating blend and adding opacity
- 11:00 - Shape time offset and stagger behavior
- 13:00 - Align behavior and pivot point adjustment
- 15:00 - Final rig and wrap-up