I spent last week throwing invoices in the air — just to make this video 😉
This one was done v v quickly so here are three learnings from this project!
Front-loading high touch assets
In these tight turnaround projects, I'm finding that front-loading the video with well-crafted motion is often enough to make it hum. The rest of the video can be screencast, as long as you throw a bit of 2.5D at it. By that point, you have 'made the impression'.
Figma Community
Figma community is a resource that's too easy to forget about. I found these invoice templates in there and it really helped propel the project forward (I was going to make them manually... 🙈)
Go slow to go fast
(iow → animating slowly and carefully and then re-timing pre-comps 🔥)
Wren Noble gave me feedback on an early draft that was quite slow and relaxed — "make it faster and more intense". I thought I would have to completely redo the animations, but instead, I achieved it with a mix of small tweaks to details and major changes using time-remapping in a higher composition.
Sometimes, when I have to build and animate fast, I let it mess with my process, and I get disorganized.
I forget that building your animation carefully and in a way that allows you to re-time it later at a higher level is often more effective than trying to get all the details/timing right the first time around.