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3D Experiments
I encountered problems during close-up flybys of devices due to insufficient screen and 3D mesh resolution. A straightforward solution was to upscale the 2D image projected onto the screen before transferring it into the texture, then adding a subdivision surface to the appropriate part of the 3D model. However, this process can be complex. You cannot simply add it to the entire model because it could adversely affect components like the screen.